Improved texture resolution on the Xbox Series S.Fixed invisible trip mine beam on all platforms.Fixed two instances of invisible enemies on all platforms.Reduce chance for characters hair to glow on all platforms.Fix many instances of flickering textures on all platforms.Various HLOD improvements to reduce popping on all platforms.Prevent temporary memory leaks from appearing in UI screens on Xbox Series X|S consoles.Fixed chance for Xbox Series X|S consoles to crash during long syncs.SSGI auto settings updated preventing scenarios where it would toggle on unexpectedly.PSO experience improved to mitigate hitching during shader compilation.Improved framerate in performance modes for both Xbox Series X|S and PlayStation®5.Updated SSR values to improve cinematic mode on Xbox Series X|S and PlayStation®5.Fixed issues with SSGI being set inappropriately high on PC affecting performance.Adjusted settings for Ultra and Very High graphic modes, improving experience for PC players on higher end graphics cards.Thank you for your patience while our team worked diligently to get this out, and continue reading below to see what resolutions this update brings you. While this does not resolve all that we’ve seen, our team is still working to address issues and will continue to do so in future patches. We have a new update to The Outer Worlds: Spacer’s Choice Edition that will help resolve many of the visual and performance issues that have been reported.
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